A big problem for many gamers is the partly very bad hardware. As a result, the facade of your construction is much smoother.įurthermore, another point should not be neglected, which might also be relevant to you. This impression is created because every single block has been re-pixeled with great attention to detail. Nevertheless, it will seem strange to you at first to see your buildings with such a good surface. With Faithful, this time-consuming process is no longer necessary because everything looks familiar to you immediately. What is meant by this? Many other packs change the graphics in such a way that you need time to recognize everything important. All Faithful texture pack versionsīy the way, you can also download all other Faithful resource packs on our website:Īnother enormous advantage is the short acclimatization phase. Of course, your gaming fun will also increase enormously, because it is much more fun if the graphics are a bit more impressive. So it is fair to say that your game world looks twice as beautiful with this expansion. Usually, the game elements in your environment have a 16×16 resolution, but the Faithful texture pack doubles it. The easiest way to notice the difference is the resolution of the blocks and items. The vanilla textures have been completely reworked. The style is very much based on the standard default pack, but this fact should be understood positively. Faithful 32x was created exactly for this scenario. Suppose you’ve been playing this open-world game of Mojang for a few weeks now, but you’re getting tired of the low-resolution textures. One of the main reasons for the huge success is certainly the fact that almost every Minecraft player is looking for exactly such a pack. Among them are graphic artists and translators. Today the team consists of over 20 people. In the beginning, Vattic did all the work himself, but now the Faithful Team leads this great project. Besides new game content, due to more and more complex updates, the Faithful team has of course also grown bigger and bigger. That was in the spring of 2012 and a lot of time has passed since then. In plain language, this means that the first version was for the Minecraft update 1.2.5. It seems people are slowly running out of ideas now, to be honest.Although the first release was years ago, the Faithful texture pack is still the most downloaded texture pack in the world. This was interesting because mods were branching to everywhere and started covering eachother's functions - we could choose something different every time, there was no need for "just this mod".ġ.6 to.: Fifth Modded Minecraft Age: Reboots and nerfs. 1.5 was the odd one out, and it went to allow less exploration-based players to do something new and interesting.ġ.4.6 to 1.5.2: Fourth Modded Minecraft Age: REBOOTS PART 3! TC3, EE3, Forestry 2.0, boilers, touchscreens, Tinker's Construct and Natura, SC2. Almost everything is based on "what is out there in the world that I haven't seen yet". From railways to arenas, everything had a function because mining wasn't as interesting as it once was.ġ.3 to 1.7 (possibly): Fourth Minecraft Age: Exploration, exploration, exploration. People were focused on "what can I do now", since the game of diggy holes was ending sooner. RP2 was an almost essential mod, and BC released BC3! That was impressive back then.īeta 1.8 to 1.2.5: Third Minecraft Age: Hunger - fighting enemies was an engaging experience. Most mods were interestingly growing, and you could automate essentially ANYTHING. It was something that started separating the community.īeta 1.8 to 1.0: Second Modded Minecraft Age: The mods were rebooted - IC2, BC2, TC2 and EE2 were born, and so was Forestry (which was turning into a powerful addon), CC and Railcraft, RP2 was starting to take shape.ġ.0 to 1.2.5: Third Modded Minecraft Age: Maturation of the reboots. It was something new, with features people hadn't seen yet. Also some mods that weren't really fancy (pistons).īeta 1.5 to Beta 1.7.3: Second Minecraft Age, First Modded Minecraft Age: we had IC, TC1, BC. I separate Minecraft and Modded Minecraft in Ages (after Beta) in terms of Game Design (I will try to separate based on Technology later on):īeta 1.0 to Beta 1.4: First Minecraft Age: people often played vanilla and toyed around with redstone, which was fun - we had redstone computers back then, no fancy CC things or RP2.
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