I liked how deep the the attributes were (besides Resistance) / how versatile the builds were.Having limited Flasks (that I didn't have to worry about buying) gave an additional challenge to each level - sometimes I'd get through a good chunk of a level to find myself with zero flasks which gave an extra sense of dread/challenge. I liked the Estus Flask concept (as opposed to Blood Vials in Bloodborne).Probably obvious/expected for a Souls game, but the combat was quite good and most of the areas had a good sense of challenge.I also enjoyed that there were *so* many things to do with my Souls - leveling up, upgrading Pyromancy, buying spells, buying shards / upgrading equipment, etc.I loved the sense of exploration/connectivity in the game - there were generally always a ton of different places to go and tons of optional content.Note/Disclaimer: I only tried PvP a few times, so this is purely a PvE review. I used Light Armor the entire time / stuck below the 25% weight cap. I played as a primarily Dexterity build and switching to Intelligence at the end - mostly using the Uchigatana & Quelaag's Furysword and sometimes switching it up with the Painting Guardian Sword & Gold Tracer. (For comparison, I'd probably give Bloodborne a 9) Since Bloodborne is the only other Soulsborne game I've played, I might compare it a bit to it even though obviously DSR is older. So I figured I'd review it - going to try to keep it as spoiler-free as possible (will use acronyms for bosses when possible / spoiler tags when necessary). I had a surprisingly good time playing it - I went in with lower expectations since it's a somewhat older game / the first Dark Souls. With the ER hype + just generally craving more Souls action I thought it'd be fun to play through all the other Souls games before I give ER a shot (and maybe wait for any DLCs etc. I decided to give Dark Souls Remastered (PS4) a shot after finishing Bloodborne as my first Soulsborne game a month ago. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. Can be useful in PvE against backstabbable enemies, can work against you in PvP.ĮDIT: Also, PvP matchmaking is basically screwed because people with much better gear can invade you for as long as they have the same soul level, which means that most of the time you get invaded while you have some sort of PvE build, you'll get onehit backstabbed.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Also, backstabs can be performed instantly which also means they are easy to perform. Ofc, there are plenty of other smaller differences but the slower pace is one of the most noticable things. Then there's a few other things like not being able to heal on ladders, or not being able to take your offhand weapon two handed (DSR). Dark Souls 1 is noticably slower paced and while not true for all enemies and weapons, generally speaking it does take longer for you and enemies to attack. Originally posted by Mason™ of Germany:The most noticable thing between Dark Souls 1 and 3 is the speed at which you and enemies perform attacks.
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